Published on: 7th February, 2010
We have only seen one trailer for the upcoming UFC 2010 video game, which is set to be released on May 25. But what about the details? We know Brock Lesnar will be on the cover of the sequel to the game which has sold 3.5 million copies. But what about gameplay details?
We are glad to see some new details on the game have finally emerged and we are excited to see that THQ has listened to the fans complaints and is attempting to make the follow up game even better the second time around.
In two different segments on Gamespot.com THQ revealed a gameplay demo for the game and also got the scoop from Omar Kendall on the next installment in the franchise.
There are a lot of new gameplay features and improvements as well for the upcoming game. Some which may make THQ’s second game stand apart from the original released last year.
Career Mode: “While THQ wasn’t talking career mode tonight, one detail caught my eye as it flashed by on the main menu screen as a hint of what to expect from career mode. It seems that disrespecting a fighter before a fight “will gain you more popularity and will also negatively affect relationships”. Just what this means and how this will work in the game is unclear but, from the sounds of things, it seems that career mode will be significantly more robust than in 2009.”
Submissions: “When attempting a submission, the camera has been revamped–if you’re winning a submission, the camera will pull in to give a closer view of the action. If you begin to lose it, the camera will pull back, adding a new level of immediacy to this crucial moment of the fight.”
Transitions: “Another addition is the introduction of submission transitions, which will let you move from one submission hold to the next by holding the left bumper and then pressing the right trigger (on the Xbox 360 controller). Depending on your position, you might move to a more advantageous position, or might end up in a worse position than before.”
Posture: “Posture will play a big role in fights. Each position on the ground will have several sub-positions. It wasn’t entirely clear how this will work in the game but, from the sounds of it, these sub-positions will determine your proximity to your opponent on the ground, making it easier to deliver hard shots from certain positions. The result, it seems, will be more opportunities to knock out an opponent from various positions. In fact, as Dravinski put it, in UFC 2009, you could only knock out an opponent from a couple of positions, in 2010, you’ll be able to do it from any position.”
Full Mount: “Another small change to the ground game involves the mount position. In UFC 2009, when in full mount, players could only throw one or two punches before having to try and block a transition attempt from an opponent. This time around, the game has more of a sense of an “inherent” transition block, one you won’t have to manually control.”
Working against the Cage: “We’ve implemented full cage support in UFC Undisputed 2010, and its effect on gameplay is huge. Since this year also sees us introduce new fighting techniques, including Greco-Roman wrestling, we feel that this, combined with all the other gameplay elements, like using the cage to prevent a takedown, is sure to have a dramatic impact on the way the game is played.”
Omar Kendall reveals more details
Flash Submissions: “As for flash submissions, all we can say is stay tuned! We’ve overhauled much more of the submission system, and we can’t wait to show it off.”
Career mode overhaul: “One example of this is the revision of our fighting technique system and the introduction of the fight camp concept to our Career mode. In UFC 2009 Undisputed, players chose a striking technique and a grappling technique at the beginning of their careers and then worked exclusively on leveling those two techniques. This year, players will be able to visit fight camps and work on individual moves that they want to improve on or add to their arsenal. For example, if players want to strengthen their guillotine choke or learn something more esoteric like a Peruvian Neck Tie, they’d go to a fight camp and work on it. Afterward, they’d be free to go learn something else from another fight camp, like a judo throw or a special takedown.”
South paw for left handed fighters: “Also new this year is the ability to fight orthodox, southpaw, or switch and assign a dominate power hand. Players can also choose their navigation style from a number of different postures to give their fighters more of a distinct look. There are several other customizable features that we’ll also be sharing over the next few months.”
Joe Rogan will reference your previous fights and training partners: “We’ll be talking a lot more about our Career mode experience later this year, but what we can say is that we’ve put a lot of time and effort into making this mode an even more enriching and authentic experience for players. For example, an element we felt was missing from last year’s Career mode was the sense of investment in a fighter and each of his fights. We’ve included several new features to help build up each fight and give them more meaning. An example of this is a new system we’ve added called “Game Is Watching You.” The GIWY system tracks everything players are doing during the fighter’s career and reflects it through commentary during fights. Joe Rogan and Mike Goldberg will reference the fighter’s previous fights, his training partners, titles held, and other things he does during his career. Opponents will also take notice of performances and adjust their fight styles and strategies to counter strengths and take advantage of weaknesses. We’re excited at the progress we’ve made to this year’s Career mode over last year’s [mode] and will release more information down the line.”
Fight Camp online, Camps and virtual training facilities: “We’re really excited about what we’re offering online players in UFC Undisputed 2010. We have a pretty dedicated online following to this day, and in order to bring even more people together, we’re introducing online fight camps. Fight camps unite many different fighters under a single banner to compete against fighters from other fight camps to unlock new milestones and rewards.
Fight camps, which feature their own matchmaking and leaderboards, aren’t just about competition. After all, how do players get better at the game if they don’t practice? Players can use the virtual space of their fight camp to spar and teach each other the ins and outs of the game. Players can even bring in their Career mode fighters for an online training session to train with other players and get an extra career “cred” boost. Those boosts make better fighters and those better fighters make better camps. We’re sure that fight camps are going to have a great impact on UFC Undisputed 2010’s online landscape, and we look forward to showing everyone how it all will work later this year.”
More details confirmed
I have to be very honest, I am blown away at the amount of improvements THQ has attempted to add. I am also pleased that they appear to be learning from their mistakes of other licensed franchises they have worked on. In the past I was worried THQ would give the UFC license the same treatment they gave the WWE license a few years ago and release game after game each year with little to no improvement. I can safely say those worries have been put to the side.
I am more interested in seeing how THQ will add and mix all these new features. If the online training camp mode is done right, I really feel it may be a option that EA may not be able to match so soon. Not because I doubt them, but because it is a big feature that I am sure no one expected so soon. To put it into context EA Sports has attempted to add a online franchise mode for the Madden NFL license for years and only succeeded in doing so a few years ago. The Franchise modes were still receivedn with mixed reviews from fans.
I will be honest I am hoping THQ succeeds, because I am sure these new details will only make EA Sport’s game better in the upcoming years and vice verse.
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Meh. Im not convinced. If they dont have “Create a Card” with the ability of playing out and naming your own PPV, then Im not interested.
EA MMA for me.
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Very true I would like that especially for online
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Im all for unlocking a pride ring and open weight grand prix.
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